![avgn twinbee avgn twinbee](https://twentiethcenturygamer.files.wordpress.com/2017/08/dsc_8405-01.png)
He stars in the games Fantasy Zone and Fantasy Zone 2: The Tears of Opa-Opa. Fantasy Zone is an arcade game released by Sega in 1986. Opa-Opa is a sentient spacecraft from the Fantasy Zone series. Lose/Clap: Opa-Opa explodes into multiple sparkles like in the Fantasy Zone games.Ĭlassic Mode Win/Lose Pose Congratulations/Game Over Pictures Character Description Victory 2: Opa-Opa does a 1080 spin, then claps with its wings. Victory 1: Opa-Opa flies in a circle 3 times, then ends it with a barrel roll. Sd: Opa-Opa does a flip before landing on the ground.ĭn: Opa-Opa reveals his side of vice and grows evil eyes. Up: Opa-Opa freezes in-place and plays a jingle from the Picnica (Super Fantasy Zone). Choosing the Ultra Bomb allows him to fly around slowly and drop powerful blue bombs that explode when they hit opponents or hit the ground.
![avgn twinbee avgn twinbee](https://i.ytimg.com/vi/1cjcr-XtVQw/maxresdefault.jpg)
But being careful is the key to this weapon since it could lead to you flying off screen for an easy defeated. Choosing the Turbo Engine allows him to fly around erratically at a high speeds to ram his opponents.This is easily the deadliest weapon and guarantees a KO if they receive high damage. Choosing the Heavy Bomb allows him to drop a 16-Ton weight from the sky to crush his foes.Overall, this Final Smash lasts for at least 10-15 seconds if you choose the latter two weapons. He can choose between a variety of three different weapons to help combat his foe for a short amount of time. The song "Don't Stop" from Super Fantasy Zone plays within the duration of the entire Final Smash. Opa-Opa raises his wing into the air for the iconic red Parts Shop to decent where he is. He can even kick the bombs to cover more ground when dealing with a frantic opponent. He can at least lay multiple ones due to the appropriately named Twin Bombs. Opa-Opa would lay a small rocket shaped bomb onto the ground that explodes upon contact or flashes red.
![avgn twinbee avgn twinbee](https://i.ytimg.com/vi/-PyVFYLZTms/hqdefault.jpg)
But having too sharp movements (like rising too high) would lead him into a helpless state for falling.
#Avgn twinbee free
In this state, he can dive or rise freely in free fly mode. Because this is more focused on straight forward flight, he can really hurt anyone in this state and he would automatically be gliding into the air. Opa-Opa spread his wings and rise into the air in a flash. But holding it too long, would lead for him into overheating (which can slowly damage him) and making it likely for him to shoot himself too far. Like the Neutral Special, this can be charged to help for great vertical recovery and a heavy hitting attack depending on how long it's held. Opa-Opa briefly charges the appropriately named Jet Boosters that appear from his back before it launches him forward.