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I can forgive the fight being hard af, but I just hate it being unfair. That being said there was this shiteater Beppi the Clown where sometimes there is no way for a players to avoid the damage no matter what they do - and this something I hate as it is unfair. He has couple of good pointa but it is always a thing that some people have issues with certain enemies and other really don't and vice versa.Īlso regarding Cuphead - I have beaten the game on hard in coop with a girl which is currently my wife and it was very rewarding - I think it is my biggest achievement in my life as a gamer. On the other hand I had really bad time with Watcher Knights or Broken Vessel that I was considering leaving the game for ever. Also Grey Knight Zote considered as one of the hardest bosses in the game got his beating quite soon. Actually I took down Dung Defender on my first try and I don't remember the way to him. Some didn't like Blasphemous, Wuppo, Daranda etc.ĭon't blame the community for disliking your game but blame yourself for not being fair because YoU nEeD tO gEt GuD aNd ThAt ThE WaY iT iS NoW. Some games did it well like the Infamous HK, Axiom Verge, Ender Lilies, Metroid Dread, etc. Especially when on of that controls are clunky as can be. I played few games recently which had this issues and had to stop as it wasn't fun AT ALL.Īgain I don't mind hard bosses.they are bosses afterall otherwise they would be called high level mobs BUT some fair touch in the fight of madness is always appreciated. We get it every games studio wants to be Dark Souls studio BUT the thing is not everyone can be and recently it's been a big fail for some and it's also becoming extremely boring. I like these kind of bosses but I don't like to restart from scratch each time I die.it's utterly redundant,Īll of this for what ? To make you feel it's hard but instead it's boring, frustrating and not relevant to the gameplay.which means shallow difficulty is ruining the experience and prove the games is badly optimized. Restarting bosses with many phases from start each you die. Impossible escape tricks in tight spaces,īosses with non-stop attacks which doesn't gives you respite to hit them back for a good 3mn minimum, Unfair damage while you don't deal barely any aka bosses with insane amount of life, Videos Images Articles Kickstarters Discussions Sales Dev Postsĭesktop/mobile headers/icon made by u/aam2rf Political discussions are highly unwelcome.
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Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration.